Interactive lecture entertains student
Gert, a 3rd year student at Tallinn European School, comes to school with his smartphone, and lecturer comes afterwards. She has a laptop, which she uses to connect to the projector and log on to LearnMix. Today the class studies History. The lecturer asks students to open the collection of the Second World War on LearnMixer, a mobile application for e-textbooks. Gert opens and starts reading the collection “the Second World War”, which teacher created by putting study materials yesterday. It’s the best way to study, Gert thinks. He sees some old photos of the war and some charts that show how much weapons and resources had been used during the war in the collection. After those, he watches a video recorded during the war, and he is so excited so that he puts “Like” on the video. After that lecturer shows the video on projector. The whole class watches it.
As second half of the lecture, the students are divided into groups and they solve 3 assignments to practice. Gert starts to discuss and try solve those questions with his groupmate. Every group has a racing car, and every right answer to the question means the car gets one more kilometers ahead. Gert always likes the game with cars because he can see his group’s progress. In the end of the lesson, the winner, which is Gert’s group, gets a badge and all the students can see ratings of how they compare against other groups. Gert is very excited about it.
After Gert goes back home, he watches a video and reads the text again with his smartphone. Then he finds a mistake in the collection, and leaves a comment on the collection to let the lecturer know.
– Is there something would you like to change in this scenario?
– Can you relate any of children to that scenario from around you or your relatives?
– Did scenario wake up any ideas?
– Do you think children would participate more with this system?
– What is the main advantage of LearnMixer?